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Bad Signal

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Summary: Do not ignore a witch. Especially when you have hired her for her expertise and she has a friend with the 'evil pranking gene'.

Categories Author Rating Chapters Words Recs Reviews Hits Published Updated Complete
Stargate > Willow-Centered > Theme: HumorHMaxMariusFR713504143,65127 Apr 1227 Apr 12Yes
Bad Signal...

Disclaimer: I own neither Buffy, Stargate, nor AT&T

Sometime after the Scoobies have teamed up with the SGC

The kid in the eye patch looked over at his best friend. “So you scryed the planet in question and it is deadly, dangerous and completely useless for any purpose?”

“Yuppers,” his red haired compatriot chirped.

“And you told the General?”

The girl nodded sadly.

“And he's sending a team anyway,” the young man stated.

“Uh huh. He said that danger doesn't bug the teams and uselessness is in the eye of the beholder. Then he started rambling about his favorite 'Twilight Zone' episode and I kinda zoned out.”

They sat together in silence for several minutes contemplating the stupidity of requesting their expertise and then ignoring their input. Then the boy began to grin.

Leaning over, he whispered. “I think I have an idea.”

SGC Gate Control Room

“What's the problem Walter?” Samantha Carter's gate dialing system still had the occasional glitchy day, but usually it took less than a half-hour to solve most issues. However, today's attempt to dial P2X-333 had failed multiple times.

“Well sir, I've isolated the feedback signal we've been receiving when the wormhole attempts to connect...” Walter trailed off, unsure how General Landry was going to take the information.

“Good. Good. So you can override it and get our mission team,” he waved at Colonel Mitchel and SG-1 lounging around the conference table beyond the window, “out of my office and on their way?”

Walter swallowed. “Well, we did run the signal through our translation matrix to determine its nature...”


“Sir. Perhaps it would be best if you listened to the signal.”

Pulling a digital recorder from his pocket he set it on the desk and pressed play.

do Do DOOO. We're sorry, you must first dial a one or zero to complete your call. If you think you have reached this recording in error, please hang up and dial your number again.


A/N: So the Stargate has 9 potential chevrons that can be locked in. The standard is 7. Somehow things are sounding a bit like a familiar pattern...

The End

You have reached the end of "Bad Signal". This story is complete.

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